Save parts of a scene — objects, material layer stacks, shaders, post-FX, or a whole scene — to your workspace and drag them into any 3D element.
Where: 3D editor → Asset browser — Save a selection or apply an asset
Key ideas
- Save: A selected object/group, a mesh’s layer stack, a shader, a post-FX pass, or the entire SceneDoc.
- Reuse: Assets are stored per organization and drag-applied into any 3D scene.
Steps
- Select what you want to save and use the asset browser’s save button.
- Open the asset browser in another scene.
- Drag an asset to apply it.