Add a particle system for fire, smoke, sparks, snow, magic, and more. Control the emitter, spawn, life, forces, and rendering — or start from a preset.
Where: 3D editor → Add → Particles — Add a particle system
Key ideas
- Emitter & spawn: Shape (point/sphere/box/cone/disc), rate/burst/loop; speed/spread/direction/lifetime/size/color at birth.
- Forces & life: Gravity, wind, drag, turbulence, vortex, attractor, floor bounce; size/fade/color over life.
- Render & presets: Point or mesh particles, sprite-sheet animation, motion stretch, soft-depth, ghost trails. Presets: fire/smoke/sparks/snow/magic/fountain/fireworks/galaxy.
Steps
- Add a particle system (or pick a preset).
- Set the emitter shape and rate.
- Tune spawn, forces, and over-life.
- Choose the render style (point/mesh, sprite, trails).