Duplicate an object across a pattern — a grid, ring, sphere, spiral, or scattered cloud — with per-instance variation.
Where: 3D editor → Add → Replicator — Add a replicator
Key ideas
- Patterns: linear / grid / radial / spiral / fibonacci / scatter, with counts, spacing, and radius.
- Source & variation: Replicate an inline shape, a scene node, or a model; add jitter (random per-instance offsets) and incremental (cumulative) deltas.
- Instance mode: Instanced (fast, single material) or clone (full per-instance materials + animation). Presets: grid/ring/sphere/spiral/cloud.
Steps
- Add a replicator (or a preset).
- Pick a pattern and counts.
- Choose the source object.
- Add jitter/incremental for organic variation.